Take4D

Virtual Studio
Motion Control
Camera Tracking
3D Previsualisation
 
 
 

Products

Software Specifications


Take4D Software Specifications

Take4D_Motion_Control_Camera_Previsualisation

General:

  • 8 versions from Viewer to Tracker
  • Calibrate between 3D virtual & real world
  • Modify camera moves & object animations
  • Measurement tools for distances between motion control rig components / lens nodal points / 3D objects / sets / physical room

Real Time Camera Tracking:

  • Real time 6 degrees of freedom camera tracking
  • Calibrated lenses including (fixed and zoom) nodal point, field of view, and distortion
  • Encoded cranes & dollies
  • Motion control rigs
  • Optical motion capture
  • Inertia devices
  • Serial devices - including Flair (Mark Roberts) & Kuper Controls
  • Laser tracking (proprietary)

Virtual Studio & Set Extensions:

  • 3D Models
  • Live Video Capture
  • Live Colour Histogram, LumaScope, ChromaScope, and AlphaScope
  • Image Mix & Overlay
  • Chroma-key
  • Synchronized Movie Playback
  • Camera tracking & live video plug-ins for third party products
  • Synchronized timelines between multiple applications & hardware

Motion Control:

  • 3D virtual simulation of ANY motion control rig
  • Real physical kinematics constraints of motion control rigs
    (position, velocity, acceleration and jerk limits)
  • Real time double ended Inverse Kinematic (IK) solving
  • Solve between 3D virtual cameras and real physical motion control rigs
  • Solve between 3D object animations (e.g. cars) and real physical motion bases
    (Stewart platform - 6 strut + 1 rotate ring)
  • Scaling, blending, and reposition camera shots
  • Manually key frame any axis whilst maintaining real time solve & perspective
    (including motion base )
  • Split motion between motion control camera & motion base to resolve complex moves whilst maintaining true perspective
    (warp camera paths whilst maintaining true perspective to achieve shots that would otherwise be out of reach or beyond physical limits)
  • Perspective Only - fully key-framable foreshortening or extending of camera moves whilst maintaining correct perspective
    (e.g. over speed or long travel shots can be foreshortened to enable them to run over smaller distances.  Can be used simultaneously with all other features to create compound effects.  Zoom tables can be exported for correct post production compositing.)
  • Flight Mode – one click motion base localisation
    (convert from Global Space camera & object movements to Local Space for a stabilised motion base.  E.g. an original 3D scene with a camera following a car driving over a mountain road would be localised such that the car is on the physical motion base and the camera path made relative to the car)
  • Multi-Actor Insertion - crowd population feature enables additional elements to be shot in frame with correct perspective
    (e.g. for a helicopter shot past a building, separate passes can be generated to correctly insert people standing in the windows of the building)

System Requirements:

  • Intel / AMD PC +1GHz
    (Intel preferable since software contains some SSE code for Lens Distortion)
  • 2Gb Ram
  • 50Mb Hard Disk
  • Accelerated OpenGL Graphics Card
  • Windows XP / Vista / Windows 7 - (32bit & 64bit) 

Versions:

 
Viewer
Feather
Light
Medium
Standard
Pro
Pro MoBase
Tracker
Load Camera Data
X
X
X
X
X
X
X
X
Stream From Camera Rigs (Hardware)  
X
X
X
X
X
X
X
Live Video Mix & Overlay + 3D Models    
X
X
X
X
X
X
Lens Encoders + Lens Calibration      
X
X
X
X
X
Solve 3D Cameras <-> Physical Cameras        
X
X
X
X
On-Set Calibration          
X
X
X
Stewart Platform Motion Base            
X
X
Real Time Camera Tracking              
X

 

 

 
 
 

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