Motion Control 3D Previsualisation (MoCo Previs 
              / Previz) 
               
            
             
            Save time & money
            
              - Accurately simulate Motion Control shots before passing to
                mechanical rigs.
 
               
               
              - Design set and rail placements for multiple camera shots.
 
                   
               
              - Maximise time on set.
 
                   
               
              - Directors and DPs can see shots through the lens of a truly
                simulated MoCo rig.
 
               
               
              -  Eliminate guesswork.
 
                   
               
              - Director's Viewfinder and Wand optional extras.
 
             
              
              
            *** 
              NEW SITE HERE *** 
              
            CG 3D animation applications have always allowed
              complete freedom of virtual camera and model movements. There have
              been very few ways to check if real mechanical rigs are physically
              capable of achieving previsualised shots.  Until now. 
            PECS MoCo, the latest in the Performance  Environment  
              Control System product series, is a stand alone 3D hardware
              accelerated Motion Control simulator and data generator.  It
              will check and conform 3D camera moves from any professional animation
              application into Axis data to drive a physical motion control rig
              and visa versa. 
            A Real Time inverse kinematics solver sits at
              the heart of the system, fully loaded with the real rig kinematics,
              positional, velocity, acceleration, and ramp limits.   These
              can be pulled directly from control software such as Flair or entered
              manually into PECS MoCo. 
            Designed in conjunction with the leading UK feature 
              film Motion Control VFX Camera Effects companies and MoCo supervisors, 
              it can simulate any type of linear hierarchical chain rig, from 
              Mark Roberts Motion Control's Cyclops and Milo, to Technocranes, 
              General Lift's Genuflex,  Zebra, and Graphlite, or any custom 
              built Kuper Control or proprietary system. 
              
            Real Time 3D OpenGL rendering lets you previs
              the shots before sending them to the rig. Dedicated on-set rig
              placement and calibration tools align your real and virtual worlds
              so that  previs camera moves to match up with your real models
              and sets. 
            Video or pre-rendered image planes can be projected
              from the virtual cameras into the 3D workspace to guarantee set
              and model alignments. 
            PECS MoCo uses the FBX file format to exchange
              data between pro 3D applications, including Maya, 3D Studio Max,
              MotionBuilder, SXI, and Lightwave.  Multiple cameras with
              different lens information, camera head and target paths can be
              loaded into PECS scene manger that will assist you in finding the
              optimal on set position and rig configuration for as many shots
              as possible in one setup.  This dramatically saves time and
              money enabling you to place the rig once to shoot multiple angles
              within real rig limits. 
              
            Form more information  contact us. 
              
              
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